01
Movement & handling
A rigid body with the mass centre dropped low to the chassis floor, wheel-rate springs and four damper circuits. Steering is rate-limited and speed-sensitive, so the car loads up instead of snapping into a spin.
Not an arcade car. A mass-spring chassis with real weight transfer, a load-sensitive tyre model and crash physics that reads the geometry it actually hits.
A rigid body with the mass centre dropped low to the chassis floor, wheel-rate springs and four damper circuits. Steering is rate-limited and speed-sensitive, so the car loads up instead of snapping into a spin.
Contacts are solved as impulses against the real triangle mesh, so a barrier pushes back where it is touched — not at a bounding box. Heavy hits dent the shell and tear panels loose.
The suspension rays read the ramp surface itself, so the car follows the incline, compresses at the lip and launches without ever clipping through the wedge.